We’re proud to announce the release of 0.6 of TxMongo, which brings SSL support using Twisted’s SSL context factory, “find with cursor” support just like PyMongo, bug fixes and updated unit tests! TxMongo is an asynchronous MongoDB client written for Twisted in Python.
The biggest change is that TxMongo is now sponsored by Amplidata. Through them we were able to get development, bug fixes and Twisted first-party sponsorship online. We now have continuous integration (CI) with a wide matrix of support for py26/py27/pypy using Twisted 12.1 to 14.0 (and trunk). We also now have 78% code coverage with unit testing as a result!
This is also the very last release in the 0.x series before we step over to the “year.release” model used by Twisted, it will also eventually find its way into Twisted’s github organization as a first class library.
You can download TxMongo 0.6.0 and other releases here: TxMongo Github Releases
We’re proud to announce the release of 14.0.0 of Ldaptor, now a first party Twisted project! Ldaptor is an asynchronous LDAP (Lightweight Directory Access Protocol) client and server implementation written for Twisted in Python.
The biggest change is that Ldaptor is now sponsored by Amplidata. Through them we were able to get development, bug fixes and Twisted first-party sponsorship back online. We now have continuous integration (CI) with a wide matrix of support for py26/py27/pypy using Twisted 12.1 to 14.0 (and trunk). We also have about 75% code coverage with unit testing!
You can download 14.0.0 and other releases here: Ldaptor Github Releases
Worldsynth version 0.11.0 is released and can be found on github.
In this release we’ve added an additional algorithm for heightmap generation based on Ken Perlin‘s work in noise generation. We decoupled the sea-level to be configurable based on percentage, which in addition to masks we can now create islands. You can also save your world and open it up later since we use pytables to store our settings, metadata and our data in an open hdf5 format. You can also export your heightmap in 16-bit PNG greyscale or even import from a wide array of images formats as a heightmap. Importing from an image creates a 16-bit precision greyscale heightmap. In addition to this, one commenter ask about Python3 support, well now you have it.
Worldsynth version 0.10.0 is released and can be found on github. This is our first “official” release in which the result should work, out of the box, with a usable and familiar GUI instead of the pygame environment. This is provided by Qt4 via PySide. We have even tested Worldsynth on Windows XP to validate that it is indeed cross platform.
As for 0.11.0, we are looking to unlock size of terrain to be of any variable width and height instead of the basic power of two. We are also investigating fluvial erosion.
After many years of development in my spare time, I’ve decided to release Worldsynth as a Free and Open Source Software. As a world generator, it fills the roll and can also be rapidly extended to support additional features. The source might not be of top quality, but the main purpose of creating it has been fulfilled and I want to share it. I only hope that others will find it useful and want to build upon it.
There is still much more functionality that I would like add and additional polishing to the user interface. Midway through I switched from pygame to pyside or Qt4 for the GUI. I consider it ready for “Alpha” at this point, meaning there might be bugs and few experimental features that may break but otherwise usable.