After several years of silence, There is now a new version of WildMIDI! Chris “Wildcode” Ison seems to have fallen off the planet around February of 2012 and the bug reports and patches have been accumulating on his SourceForge page. I decided to dump his SVN repository to github and continue hacking where he left off. We are still very much 100% API/ABI compatible and new versions can be considered drop-in replacements. We will continue to be open to developers that wish to improve WildMIDI but keep in mind that our goal is to be small and fast. We also wish Chris the very best and want very much for him to rejoin the project.
There have been a lot of changes since WildMIDI 0.2.3.5, mostly involving our new build system.
Worldsynth version 0.10.0 is released and can be found on github. This is our first “official” release in which the result should work, out of the box, with a usable and familiar GUI instead of the pygame environment. This is provided by Qt4 via PySide. We have even tested Worldsynth on Windows XP to validate that it is indeed cross platform.
As for 0.11.0, we are looking to unlock size of terrain to be of any variable width and height instead of the basic power of two. We are also investigating fluvial erosion.